shader vertex, lightning, without texture

Hey everyone.
I have a problem with removeing texture from this shader

Shader "Vertex Color Lit" {
	Properties{
		_MainTex("Base (RGB)", 2D) = "white" {}
	}
		SubShader{
		Pass{
		Lighting On
		ColorMaterial AmbientAndDiffuse
		SetTexture[_MainTex]{
		combine texture * primary DOUBLE
	}
	}
	}
}

I need shader that uses only lights and vertex colors, without texture.
I will be grateful for any help or advice how to do that.

the first shader example does what you want. add a color property instead of the hardcore white and that’s it