Hey everyone.
I have a problem with removeing texture from this shader
Shader "Vertex Color Lit" {
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
}
SubShader{
Pass{
Lighting On
ColorMaterial AmbientAndDiffuse
SetTexture[_MainTex]{
combine texture * primary DOUBLE
}
}
}
}
I need shader that uses only lights and vertex colors, without texture.
I will be grateful for any help or advice how to do that.