Hi Guys,
I am new to unity3d and have a problem. I will explain what I have at the moment.
Texture (png file that has 4 faces for a block made in photoshop) imagesize is 128x128 pixels
I have a material with the png set to it.
I have assigned it to the mesh renderer.
On running the mesh is grey and not like the image and i get Shader wants texture coordinates, but the mesh doesn’t have them error.
how do I fix this? any questions juat ask and ill try and answer them ![]()