Hi
I was wondering if we could get a Shader.WarmupAllShaders coroutine. Right now, on the very first run of our game this takes 17 seconds. (Subsequent runs it takes 1 second)
But 17 seconds is too much.
I know I can warmup shader collections, but recording shader collections and maintaining them are a huge hassle and we would much rather just warmup all shaders on startup while showing something that moves (i.e. movie)