Using Unity 4.6.7, we’ve got a custom shader that for some reason is taking 1.6 seconds to “warm up” when first used. WarmUpAllShaders takes 117 seconds on iPad 4, so that’s not a good idea. But it seems that if there’s a Shader.WarmUpAllShaders, there would be a Shader.WarmUp or something, but I can’t find it.
Any ideas?