Shader with separate UV's for diffuse and alpha textures


I’d like to use a shader that allows to have separate UV’s for its diffuse and alpha channel.

The scenario is this: I have a tile, I’d like to use a specific area of a texture as diffuse and another specific are (not the same UV) of another (or same) texture as alpha. How is this achievable?

Thanks in advance!

Hi Vampiressae,

You can make a shader with an additional Texture Property (and Combine it separately in the shader). There is a detailed explanation here:

However, since a lot of people are having this problem and still don’t achieve much flexibility even if they make their own shader, we’ve made a plugin that provides a very easy-to-use way to handle Alpha Masks. You can check it out here:

Hope it helps!