I’m working on a 2D game that requires some drop shadow effects for some of the items in the background scenery.
I’ve been reading as much about Shaderlab as I can but still seem very lost.
Can someone point me in the right direction on how to make a simple drop shadow shader.
I’m using the Unlit/Transparent shader as the base as I use that for all my objects.
From what I understand… I should render my image in one pass…
Hey, just curious, did you manage to solve that issue ? I googled “drop shadow effect in unity” in google and your thread turned up, showing, I’m looking for the exact same thing
Maybe you could give a hint on how you solved this issue ?