When firing up my project in xcode to the ipad i get GLSL info log: ERROR: One or more attached shaders not successfully compiled
The default shaders work fine but i have a glass like gem shader that is not compiled. Is there some where in xcode i need to import the shader maybe?
Hi, did you ever get an answer privately or figure this out? I’m having the same problem with Unity’s gem shader not compiling on iPad. Real bummer. Thanks.
email me and we will do the phone number thing and i will set you up. triley52501@hotmail.com