Following along this awesome tutorial by Brackeys once I got to the end, I had nothing to show for the work! I worked through the project again and have isolated the issue to be with the AlphaClipThreshold of the PBR Master. The AlphaClipThreshold seems to be acting as a binary on/off result instead of “dissolving” as expected. Please see the attached clip where you can see that the shader works in the shadergraph, but not in the project window. Anyone have a clue what is going on?
AgitatedLawfulBeardedcollie