'ShaderConfig' does not contain a definition for 's_GlobalMipBias'

I get these errors with the new beta, how to fix?

Library\PackageCache\com.unity.render-pipelines.high-definition@12.0.0\Runtime\Debug\DebugDisplay.cs(1075,30): error CS0117: ‘ShaderConfig’ does not contain a definition for ‘s_GlobalMipBias’

Library\PackageCache\com.unity.render-pipelines.high-definition@12.0.0\Runtime\RenderPipeline\HDRenderPipeline.RenderGraph.cs(470,31): error CS0117: ‘ShaderConfig’ does not contain a definition for ‘s_GlobalMipBias’

EDIT: package manager->in project-> hdrp config needed updating!.. works now, time to play :smiley:

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a week later unity is still stuck in loop, crashes, reimports materials (claims it will upgrade them)… crash, reimport… im not sure if its getting a tiny bit further each time, but I know Ive sent myself to hell and back 10x all for a sneak peak at FSR. Each reimport takes 20 hrs… will give up soon.

Your fix worked for me, thanks!

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