Hello people,
This has been previous asked on the forums, but i have not found all the awnsers.
WorldViewProjection → UNITY_MATRIX_MVP
WorldView → UNITY_MATRIX_MV
WorldViewTranspose → UNITY_MATRIX_T_MV
WorldViewInverseTranspose → UNITY_MATRIX_IT_MV
WorldInverse → _World2Object
WorldInverseTranspose → ??
World → _Object2World
ViewInverseTranspose → ??
ViewInverse → ??? from code : camera.cameraToWorldMatrix.inverse
View → ??? from code : camera.cameraToWorldMatrix
Perhaps when this is clear, all this info should go in the porting notes…?