I’m experimenting with ShaderGraph and can’t get the transparency to work. I have looked everywhere and can’t find an answer. I have some sprites with transparent backgrounds which show up perfectly when just dragged and dropped into the project, but when using the ShaderGraph material it produces the sprite with a weird blocky blue background around the sprite.
And here’s a Shadergraph sprite vs a normal dragged in sprite.
I imported the RenderingPipeline into the project and created a 2d renderer while also making these Unity’s defaults, so I’m not sure what’s going on. Anyone know how I can get a shadergraph material to display a 2D sprite correctly?