Shadergraph 360 Panorama Possible??

Hello, I am looking for information on how to create a simple panorama or 360 shader using shader graph. The is is that we had a project that was using the LWRP and the sky was a simple unity provided skybox/panorama shader and that worked. We switched over to the HDRP and the shader renders black.

Is there something I can do top add support for a legacy shader or can someone point me in the right direction for creating my own panorama/skybox//360 shader?

Also it should be noted that I am playing a 360 video in the material. Which worked before the switch.

guess not

There are two questions you’re asking here:
Can you make a 360 panorama shader with Shader Graph? Yes, that’s pretty easy actually.
Can you use Shader Graph to make HDRP sky shaders? No, which makes the first question moot.

You also can’t use sky shaders that work in the default rendering paths or LWRP in the HDRP as it uses it’s own custom skybox setup.

https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/sky-and-fog

Thanks for relying.