Hello, I am looking for information on how to create a simple panorama or 360 shader using shader graph. The is is that we had a project that was using the LWRP and the sky was a simple unity provided skybox/panorama shader and that worked. We switched over to the HDRP and the shader renders black.
Is there something I can do top add support for a legacy shader or can someone point me in the right direction for creating my own panorama/skybox//360 shader?
Also it should be noted that I am playing a 360 video in the material. Which worked before the switch.