When compiling a shadergraph for Android, the variables in the blackboard are broken. It seems they are interchanged, as if their indices got messed up. The same shadergraph will work just fine on screen and in builds for Windows. Can only be reproduced by compiling an apk and testing on the device, using a shader that makes use of several blackboard variables.
This might be related to other issues with shadergraph 7.1.6 on the Oculus Quest, such as materials not appearing at all ( URP shader graph material objects don't appear on Oculus Quest )
Anybody an idea of how to fix this? Seems like cannot do much except hope for fixes by Unity.
Reproduced with
Unity 2019.3.0f1
URP 7.1.6
Google Pixel 3 & Oculus Quest (Oculus Integration 1.43)
