ShaderGraph bugged when editing graph for more than 5 minutes in URP 10.

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow.IsDirty () (at Library/PackageCache/com.unity.shadergraph@10.0.0-preview.27/Editor/Drawing/MaterialGraphEditWindow.cs:286)

Is this a known issue (was in beta5 & 6)? It makes me have to restart unity every 5 minutes trying to edit graphs.

Try updating URP to 10.1.0-preview.2

@adamgolden that a git version?

Yup - GitHub - Unity-Technologies/Graphics: Unity Graphics - Including Scriptable Render Pipeline then click Master then click Tags, it’s the latest one.

Edit: See this for more info: