Shadergraph: Custom displacement texture

Hi,

I have followed some examples on how to do vertex displacement with the shadergraph.
My problem is that a noise-node works but I can´t connect my custom texture:

Although for example the output of my absolute-node or the alpha output of my texture both are datatype Vector1 (Light Blue) I can´t connect them to any of the right nodes.
The same is for my yellow Vector3 outputs, I can´t connect them to the multiply-node.

Do I have to convert the datatypes Vector1 / Vector3 based upon color to something?

Thanks!

not work for me Simply ignore Position field