Pretty self explanatory…
Also, the surface type is set to Transparent

Why is it displaying all white? It’s a brand new HDRP project.
Pretty self explanatory…
Also, the surface type is set to Transparent

Did you ever figure out a solution for this? I know in URP you have to enable Opaque Render Texture in the pipeline settings, but I cant find a similar setting in HDRP
I’m also having the same problem. Did you find any solution?
What I did was to set HD screen color node exposure checked.