Shadergraph - HD Scene Color node displaying all white

Pretty self explanatory…
Also, the surface type is set to Transparent
7119235--849850--upload_2021-5-7_17-34-52.png


Why is it displaying all white? It’s a brand new HDRP project.

Did you ever figure out a solution for this? I know in URP you have to enable Opaque Render Texture in the pipeline settings, but I cant find a similar setting in HDRP

I’m also having the same problem. Did you find any solution?

What I did was to set HD screen color node exposure checked.