I feel like i may have tried that at some point and had the same result, I’m not sure.
I DID actually figure out a way to get it to work but I don’t understand WHY it worked:
If I create a New Unity Project with the URP, this issue would happen.
But if I create a New Unity Project with the Built-in-Render-Pipeline, and THEN upgrade it to the URP, everything works correctly as intended and i don’t get this issue.