Shadergraph normal vector

I’m trying to create a toon shader using Shadergraph and I came across a tutorial using Shader Forge which looked really simple compared to the ones using shadergraph.
They are using light direction and normal direction nodes and performing a dot multiplication to get a standard lit shader and then adding a step value would give a toon shader.
Is there a node that is equivalent to Normal Dir node in Shadergraph that gets the normal vectors from the object’s surface?

Update: this is the tutorial link -

You need normal vector node and set it to world space. Thats the equivalent of the one he is using in the video at 4 min.

2 Likes

I do this in shader graph in this tutorial. https://alexanderameye.github.io/toon-shading/index.html

1 Like