Hello, I’ve just started tinkering with Shadergraph and the Universal render pipeline, but I can’t seem to get the transparency on sprites to work properly. When I use the default sprite material the transparency around the character comes out fine, but when I use the shadergraph material I can’t seem to get rid of this weird blocky stuff that appears around the sample character.
Here’s the set up.
Here’s the Shadergraph sprite vs the regular sprite that was just drag and dropped into the scene.
I’ve tried following the Unity tutorial on this and am getting the same result, a few things have changed since the most recent Unity tuts on this but everything seems mostly the same…
I don’t know what I missed. Anyone out there have an answer?