[ShaderGraph] Object node scale not work in visionOS

As shown in the picture, it cannot be displayed normally in visionOS.

Yes, this is an issue we’re aware of. In the present version (1.1.4), the output of the Object node is completely invalid (just all zero, AFAIK). We have a fix that will be included in the next major release. In the meantime, the best way to get the object scale is probably to extract it from the object-to-world matrix. You should be able to use a subgraph like this, and use the Combine node’s RGB output:

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Thanks, it’s work!