I have created a simple unlit shader for my UI elevements using ShaderGraph but the problem is it is not affected by UI mask. Is there anything than can be done to fix this?
I’m bumping this since I’m also trying to find out how to do this.
Would like to know this too!
Same problem here.
Same problem! Send help pls!!
24 June 2020. Bug still flying
Still having an issue, July 17th…
Any help with this?
Is this impossible without manually editing the generated shader code? This seems like a bug?

