ShaderLab Mode For SubEthaEdit

Well here is the first version of my ShaderLab mode for SubEthaEdit. Im sure there some things I left out and the colors might need adjusting. But I need some people to try it out. Hopfully this will be a little helpful in writing ShaderLab shaders. Now all I need to do is learn Cg better and add that :wink:

Tell me what you think

Update: I added a key keywords that got left out

Bill

10009ā€“361ā€“$shaderlab.mode_191.zip (6.5 KB)

Nice sync,

Now just make me a ā€œmodeā€ that I can input, ā€œcreate killer shader that solves all my problemsā€ā€¦ and Iā€™ll be forever in your debt (which I already am recently for shaders) :wink:

SubEthaEdit is great and Iā€™m sad to to see it go commercial with a fee based license. But anyone using it should check out the modes created by Andy Stark for Unity C#ā€¦ and thereā€™s a MEL mode too which might be helpful to people using Maya.

Linky: SubEthaEdit 5. Code, Write, Edit. Together.

Yep ,shouldā€™ve put in a link :wink: thanks freyr. Who is this wonderful Andy Stark?

Stand up and take a bow :smile:

I am Andy Stark, but I appear as ā€œandeeeeā€ on this forum. I havenā€™t used Unity for ages, so I havenā€™t read or posted anything for a while. Sorry about that.

But to make up for it I have made a Unity JavaScript mode for SubEthaEdit which you should find attached to this post (I have also submitted it to the modes list on the SubEtha website).

The Boo version isā€¦ ermā€¦ not yet available. Does anyone actually use Boo? For Unity, I mean.

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10190ā€“370ā€“$unityjavascript.mode_544.zip (7.89 KB)