Well here is the first version of my ShaderLab mode for SubEthaEdit. Im sure there some things I left out and the colors might need adjusting. But I need some people to try it out. Hopfully this will be a little helpful in writing ShaderLab shaders. Now all I need to do is learn Cg better and add that
Tell me what you think
Update: I added a key keywords that got left out
Bill
10009ā361ā$shaderlab.mode_191.zip (6.5 KB)
Nice sync,
Now just make me a āmodeā that I can input, ācreate killer shader that solves all my problemsāā¦ and Iāll be forever in your debt (which I already am recently for shaders)
SubEthaEdit is great and Iām sad to to see it go commercial with a fee based license. But anyone using it should check out the modes created by Andy Stark for Unity C#ā¦ and thereās a MEL mode too which might be helpful to people using Maya.
Yep ,shouldāve put in a link thanks freyr. Who is this wonderful Andy Stark?
Stand up and take a bow
I am Andy Stark, but I appear as āandeeeeā on this forum. I havenāt used Unity for ages, so I havenāt read or posted anything for a while. Sorry about that.
But to make up for it I have made a Unity JavaScript mode for SubEthaEdit which you should find attached to this post (I have also submitted it to the modes list on the SubEtha website).
The Boo version isā¦ ermā¦ not yet available. Does anyone actually use Boo? For Unity, I mean.
.
10190ā370ā$unityjavascript.mode_544.zip (7.89 KB)