RSI3D
April 6, 2015, 7:28pm
1
Hi all,
Just wanted to let you know that a new version of ShaderMap is available. I’ve worked really hard on this release and hope you will check it out.
ShaderMap 3
Major new features include:
Floating point map generation
3D models as source, map baking
Filter stacks
Masks
Improved project grid interface
Real displacement visualization
For a complete list of features and improvements check out the what’s new page .
Download a demo of ShaderMap at http://shadermap.com/downloads
Cheers everyone,
Neil
RSI3D
April 6, 2015, 10:54pm
3
ippdev:
OS X version coming?
No plans for OSX support in version 3. Thanks for the question.
system
April 6, 2015, 11:59pm
4
A couple of things that would make it a complete solution would firstly be PBR correction, as base diffuse textures are a thing of the past now.
Secondly a paint tool like Z-brush with/ UV export.
RSI3D
April 7, 2015, 12:38am
5
A couple of things that would make it a complete solution would firstly be PBR correction, as base diffuse textures are a thing of the past now.
Secondly a paint tool like Z-brush with/ UV export.
Thanks for your feedback. You can add an Albedo Map to the project, it uses the diffuse map as an input. From there you can adjust shadow / highlight and view sRGB and Linear luminance values. There is also a level adjustment on that particular map.
I will probably add this into the default project during next update.