Shaders - A Question

Ok, so I’m sure this has been answered somewhere, but from what I can gather from the posts I have been reading, iPhone does not support shaders?

I’m working on a 5 man project, and we’re trying to achieve a toon-shader like appearance for our models. So the question is, are there any ways to fake the self lit/black outline style that the unity toonshader acheives on the iPhone?

Answering either questions or both is fine, whatever you have time/knowledge of is of course always appreciated.

*foot note: This is our first project working in Unity, additionally I have very little prior knowledge of shaders, so the less convoluted the explanation the better, but if it requires technical explanation don’t hesitate.

EDIT: The game is full 3D, not 2D that’s probably important.

No thats not possible.
You do not have any shader (neither vertex nor pixel shader) on the iphone which are required to achieve this effect

You can use combiners only

outline itself theoretically can be faked through a second model black slightly larger that has its normals directed towards the inward, but thats not an option on the iphone as well especially if the model is animated.

You will have to work with good art assets and seek for a style a la fieldrunner / zelda

Alright, looks like pre-baking is the way to go then.

Speaking of which, is there a global illumination setting in Unity?

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