Hello everyone,
I'm extending Aras' BumpColorSpec shader from the wiki to support transparency. I'm rather new at shaders, so I started looking at the "Transparent/Cutout/Bumped Specular" (which does not support a separate specular map) and made some changes to BumpColorSpec.
However, after the modifications I noticed that neither the resulting shader nor the original BumpColorSpec seem to be affected by ambient occlusion. That's beyond my current expertise. Can anyone provide some pointers as to what I should be reading / looking for?