The two largest assets in my game are shaders. is that normal for URP?
Used Assets and files from the Resources folder, sorted by uncompressed size:
4.6 mb 1.8% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader
3.4 mb 1.3% Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader
It is very interesting that I have projects that use the same version but have produced a much smaller shader. they have the same light setups and features. Even though I managed to fix things, it still generates a lot of shaders (120mb). The overall RAM usage of the application is 800 mb.
400mb in a different project.