Shaders are really large after build - URP Android

The two largest assets in my game are shaders. is that normal for URP?

Used Assets and files from the Resources folder, sorted by uncompressed size:
4.6 mb 1.8% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader
3.4 mb 1.3% Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader

Same here on latest unity/package.

Lit.shader is 9.9mb here… that is huge.

I wish my lit shader was only 10mb…

7601437--943384--Screenshot 2021-10-25 104240.png

2022.1 alpha Github URP

Upgrade to URP, they said. It’s production ready, they said.

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It is very interesting that I have projects that use the same version but have produced a much smaller shader. they have the same light setups and features. Even though I managed to fix things, it still generates a lot of shaders (120mb). The overall RAM usage of the application is 800 mb.
400mb in a different project.

Any update ? Lit.shader 280 MB RAM .