So I’ve stumbled across this “source” and am really interested as how this can be recreated through Unity. I would like to approach it using some form of post process effect opposed to creating that effect inside Photoshop but the problem is I have zero experience scripting shaders or using shader forge.
I’ve not been able to find any good references for using Shader forge for post process effects and the limited amount of content I have found on scripting a CG shader has really helped.
Is this a smallish task? Could anyone provide some help or examples using CG language or shader forge? Or at least point me to some useful reference sources?
Thanks in advance.