Shaders cannot include hyphens in their name?

One of our developers noticed while testing that the inclusion of a hyphen (-) in the name of the shader seems to result in that shader not working in Volumetric space.

Below is a screenshot from the sim, in which both cubes are identical except for the material using 2 different shaders named “Test-VisionOS” and “TestVisionOS”

We are currently on 0.3.3 of Polyspatial packages

We’ve submit a bug report for the above issue: IN-58907

Thanks for the bug report! I can reproduce this and we will get a fix out in a subsequent release.