Shaders fallback?

OK, Unity chance to define different qualities for rendering is nice but quite limited.

In example even with all the worst possible settings, running my game in the portable (Presario C700) of my wife gives me around 5fps.
It retains all the parallax, normal maps, specular and everything and cutting down texture resolution or anisotropy doesn’t help that much.

So, is there a SIMPLE way to fallback the shaders in a way that permits to cut off first of all parallax effect and normal maps and specularity?

Fallback like this is handled by script.

The automatic fallback is bound to hardware not to performance.

Checkout the Island Paradise. It contains a “quality adaption” script that should give you some very good idea on how to achieve such things.

Among the things you will have to do are GPU detection and a few other things, and moving between quality levels etc basing on that.

Thank you, man, I’ll check the island demo :slight_smile: