OK, Unity chance to define different qualities for rendering is nice but quite limited.
In example even with all the worst possible settings, running my game in the portable (Presario C700) of my wife gives me around 5fps.
It retains all the parallax, normal maps, specular and everything and cutting down texture resolution or anisotropy doesn’t help that much.
So, is there a SIMPLE way to fallback the shaders in a way that permits to cut off first of all parallax effect and normal maps and specularity?