Shaders not visualized

Hi. I have a project in Unity 3.1 that had installed the Shader Editor. I put a shader in a GameObject material and it works perfect, but when I upgrade to Unity 3.2 the shader is not visualized anymore.

I think first because the Shader Editor was not compatible with this new version, so I downloaded the Shader Editor 3.3b and added to Unity and also reimported the shader. But it does not work at all.

What can I do to see the shader again? It only makes my model gameobject to look in black and without the texture…

Do you get any errors reported for this?

Nop… no errors at all. It’s only that the shader is not visualized in the GameObjects… If I change the material to a Diffuse, it returns to its original texture, but if I put my shader, it only gets black, like if there was no light. =(

Did you rebuild the shader or just reimport the one that was built? Some stuff has changed, so you’ll probably need to import the node graph and re-export the shader.

I import the node graph into the new Shader Editor and re-export the shader, and it still doesn’t work!

Maybe I have to move something of the graph?