we are facing some problems with shaders in the player browser running in windows (This works fine in mac). Basically there are some bright pixels in some parts of the character.(please see the image attached). We are using a cutout/diffuse/specular shaders edited by ourself (i attached the shader code). This shader works fine in mac. Can anybody help us with this issue?
Many thanks in advance.
I did a quick test when 2.1 first got released and was still get the same thing with pixel shaders, although slightly better. Vertex shaders are now totally fine whereas in 2.0 they still gave some issues in certain cases.