I’m trying to implement addressables in our work project but I’m having an issue with pink shaders.
There is a shaderVariantCollection with the necessary shaders but when I build for android, the asset bundles that get downloaded show up pink.
The assets fill in their shader through Shader.Find().
I tried loading the shader Collection through addressables and then calling Prewarm, but that doesn’t seem to make Shader.Find work.
I don’t want to add each shader to the group and manually load it through addressables.
I just want Shader.Find to work with the shader Variant Collection.
Is that possible?