Shading/Color Differences after updating to 6.0

After updating my project from 2020 to the new 6.0 version, I noticed that there were visible differences in shading/colors between the versions, even after I’ve painstakingly double checked every configurable setting I can think of. The graphics + quality tabs under project settings, lighting settings, URP settings asset, materials, and shaders are all identical. The shading differences are still visible while using unlit draw mode in scene view as well as the shader graph with the default material.

Reference pictures attached below, all taken in the same scene with the same assets and materials.




If anyone has had experience with this issue or has any ideas on how to fix this, please let me know.

Could it you switched between linear and gamma color space?
Did you rebuild lighting? (Required for Unity 6, even if you don’t use light maps!)

I did have issues with rebuilding lighting earlier, but the problem here was the color space. It seems it automatically switched color spaces after updating, so I switched it back in the player tab under project settings. Thanks for the help!

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