I have an object with eyes (either bones or parented white spheres) that I want to show on a game object’s shadow. What method would allow this? Is there a function in the CG surface shader for this?
I have an object with eyes (either bones or parented white spheres) that I want to show on a game object’s shadow. What method would allow this? Is there a function in the CG surface shader for this?
I gave it a try with a projector, which is oriented to the light source. You may need to adjust the FOV of the projector by the distance to the light source. May this helps you.
BTW it looks awesome^^
Haha, wow, that looks creepy.