Shadow AA Artifacts

Hello,

I don’t know if this has been discussed already but I think it needs to be fixed quickly.
In the forward rendering mode the shadow maps are projected to the antialised geometry but not considering the AA-effect while applying the shadow through the depth buffer for instance.
Result is this:

I am sure there must be a solution to this, AA is pretty straight forward nowadays and Unity’s one is way behind in general.

For example there is some specular and diffuse highlight problem. Some jittery pixels not antialised, especially on tiny objects on screen. While this is most likely on the deffered renderer it also appears in the forward renderer and sometimes AA even seems to increase this effect. And this is wihtout any shadows.
I also think this happens more often if the object is in front of the skybox only.

PS Unity may not support Blackberries where like 10 people play games on, I wish better focus on the more important platforms.

This is a (long) known issue:
http://forum.unity3d.com/threads/82887-Fireflies-Anti-Aliasing

This bug has been around since Unity 3.x and unfortunately still hasn’t been fixed…