Hi There
I have a test scene with two lights in, one directional the other is a point, and I am rendering using the deferred pipeline. The directional light casts soft shadows and works as expected and I can use the bias to remove the ‘acne’, the bias for the point light which is casting hard shadows has no effect at all and most of the shadows are either suffering from acne or are underneath the receiver meshes, altering the bias has no effect at all. Is this a bug or expected behaviour, am I doing something wrong?
Thanks
Chris
Have the exact same problem, doesn’t seem to make any sense.
Love your friggin avatar, simply awesome LOL
Heh thx ![]()