Shadow Caster 2D in isometric world

Hi everyone,

I’m building an isometric game but i’m not using Unity’s tile system. Using the URP 2D works fine for lighting, but unfortunately the shadows don’t seem to work with the components… I guess it works as intended but not for my tile setup which is a grid on the XZ plane, but sprites on those tiles are rotated to face the camera…

Do you guys know if there’s a setting somewhere that could enable shadows to work from this camera angle?


Thanks !

Bump ! If anybody has an idea :pray:

If this is early in development, could you switch to XY plane then use Z for height?