Hi everyone,
I’m building an isometric game but i’m not using Unity’s tile system. Using the URP 2D works fine for lighting, but unfortunately the shadows don’t seem to work with the components… I guess it works as intended but not for my tile setup which is a grid on the XZ plane, but sprites on those tiles are rotated to face the camera…
Do you guys know if there’s a setting somewhere that could enable shadows to work from this camera angle?
Thanks !