Shadow caster floods map if too close?

Any tips or even solution to avoid this shadow caster flooding.

9017029--1243366--Unity_Khhs96RWDN.gif

9017029--1243366--Unity_Khhs96RWDN.gif

That happens when the light is inside a shadow caster2d. Try centering the light within the hexagon’s collider2d to make sure the light doesn’t enter a shadow caster2d