Shadow casting in Shaderlab?

Quick question, I have a simple shader that I’m using, that let’s me see vertex colors on a mesh. However, the mesh will not receive or cast shadows. Is there a simple way to have it cast shadows?

Here’s the source for the very simple shader -

Shader "VertexColors" 
{
	SubShader 
	{
		Tags { "Queue"="Geometry"  }
		Cull Back
		Lighting On
		ColorMaterial AmbientAndDiffuse
		ZWrite On
	
		Pass 
		{ 
			
		}
	}
}

Your shader must have special passes for shadows to be received, you can include those passes by adding Fallback “VertexLit” at the end of your shader.

Shader "VertexColors" 
{
	.... // Your shader
        Fallback "VertexLit"
}