I’m using a blob shadow projector in unity IPhone. I have Orthographic checked to prevent tiling. The issue that I’m having is that clip plane settings are ignored and the shadow just projects through the entire scene.
Is there any way to activate clipping while Orthographic is active to limit the height and depth of the blob shadow projection?
Do you have an appropriate texture set up in the projector material’s FallOff slot? There’s a texture (also named FallOff) in Standard Assets that can be used for this purpose. If the slot is left empty, the projector’s clipping planes are ineffective.
The falloff texture is still active. The only change that was made was a conversion to the texture to PNG format for PVRTC compression.