Hi, simple question, I have grass objects on specific layer ‘Grass’, and I have some point lights above grass, and I do not want that light to process shadows for grass (very vertex dense).
Are there any settings to set shadow culling layer for point lights, editor or via script?
But this is ‘Render Layer’, whereas I use DrawProceduralIndirect(…), which does not have support for render layer (only input is for Unity normal layer).