Shadow culling layer for point light

Hi, simple question, I have grass objects on specific layer ‘Grass’, and I have some point lights above grass, and I do not want that light to process shadows for grass (very vertex dense).

Are there any settings to set shadow culling layer for point lights, editor or via script?

Ok I found ‘the thing’:

But this is ‘Render Layer’, whereas I use DrawProceduralIndirect(…), which does not have support for render layer (only input is for Unity normal layer).

Is there workaround?

Ok, I see Graphics.RenderPrimitivesIndirect is a ‘replacement’ for the DrawProceduralIndirect, though it doesn’t support ComputeBuffer…

Ok, figured it out, ComputeBuffer can be replaced directly with GraphicsBuffer.