I’ve been looking at the Shadow Demo Project and I created a few objects in Lightwave to put into the scene. I read somewhere (I think on the Unity Formum) that if prior to exporting the fbx, I set my units to meters, Lightwave and Unity will be in accord. This has worked well in a couple of sample scenes I built from scratch, but something is different about the Shadow Demo.
One of my objects is a cylinder with a diameter of 5 centimeters. When I placed it on the dining table in the Shadow scene, it appeared to be way too small relative to the furniture. Sizing it up about 2.5 brought it more into proportion. Investigating further, I created a terrain object with sides of .05 meter (5 cm) and moved it over my object which I had returned to the original scale. The terrain object and my object were of the same relative size, which is what I understood should happen.
The question then becomes, “why are the apartment and furnishings not to scale?” All original objects in the scene are set to a scale of 1, yet they appear to be larger that they should be. For example, using the terrain as a scale, the dining room table is about 2.5 meters in diameter.
Is there a setting I’m missing? Or did the creators just make bigger models to start with?
Here’s a screencap of the table, my objects, and the 2.5 meter terrain: