I have a problem with shadows (See attached photo). In my scene there is a cube hovering over a table. The cube’s shadow shows on the table, and on the floor under the table as well… I’ve noticed this shows up when I lightmap my scene. Can someone tell me why this happens and how to avoid it…

Not enough info to help.
What kind of shadows are you suing?
Realtime, baked, simple projector?
What’s baked, what’s not?
The table, floor, and cube are all static and baked. There is also both a directional light and spotlight shining on the table (I have to use both for my project). Since I’m new to Unity I wasn’t aware of the various shadow settings so I guess they’re whatever the default shadow type is. One final thing… The directional light is set to show soft shadows. Does this help?
Are you using “dual lightmaps” in your bake and shadow settings?
Looks to me like the realtime shadow rendered from the cube isn’t being blended correctly with the baked static shadows. Hard to see how you’d get an error like that if everything was static and baked.
Also, make sure you’re using deferred rendering.
Yes, I think I am using dual lightmaps… should that change? Also, I will check on deferred rendering…