shadow in pixels but rest of image is clear

Hello, first time i’m seeing this bug. Everything in my game rendering is clear, except the shadow, which is all blurry and pixeled. I only have a standard directional light in my exemple. It seems it has to do with the URP, but i don’t know where to check.

Please check the small example in picture.

6977336--822956--shadowbug.jpg

It looks like your shadow map resolution is too low for the scene - try to increase the resolution in your Universal Render Pipeline asset, Lighting → Shadow Resolution