I’m trying to learn Shader Graph by making a cel shader using an unlit shader graph. I’m trying to get the shader to receive shadows, but any information I’ve been able to find seems to be outdated. I’m on the latest version of Shader Graph and 2020.2.1f1.
I’m aware of the workaround of using a lit shader and setting everything to 0 and using emission as the output, but that seems hackish and I’d prefer a better solution that gives me more control over the shadow shading. Is this possible?
Thank you for your time!