Shadow issue on oculus

Hello Everyone

I am building an app for oculus quest 2. There is a issue with shadows, in play mode (unity editor) it works fine and shadow can bee seen from a far distance but when the android application is built and played on quest 2, The shadow disappears is user(camera) is not close enough.

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Do you use the same quality tier for android and desktop?

(also, wrong forum. Use graphics next for graphical issues)

yes, was using the same tier.

Can you send a screenshot of the full quality window and the settings enabled?

9392786--1314167--Screenshot 2023-10-06 144032.png
9392804--1314185--Screenshot 2023-10-06 144528.png

Android uses the medium tier, shown by the green indicator.
These settings will have very bad performance on quest standalone probably