I’m having issues with shadows, They don’t cast in-till a bit after the mesh in lots of cases, Causing light to shine into other rooms through the walls. I’ve checked over the model and everything is connected and tried other shadow settings but nothing seems to fix this.
To me it looks like a shadowmap “Bias” issue. Have you tried changing this?
You also might check the shadows distance in your Quality Settings. Try to reduce it a little bit and see if it helps.
Its an old thread but maybe someone else has this problem…
Change the light to bake or mixed!
There is an “shadow type” option when you select the light, change it and you will probably fix the problem