Shadow issues on mesh.

Hi guys!
Long time tinkerer, first time poster.
I’m having some issues with a mesh after baking shadows in unity free.

Does anyone here have an idea what might be causing this?

I’m using the Bumped Diffuse material and calculating tangents and normals.

Thanks in advance for any suggestions :wink:

This looks like a wrong uv. Did you make sure in the import settings for the mesh, that the second uv channel is used for lightmaps?

I’ve autogenerated lightmapping UVs in Unity.

Could you share a little more information about what you did step by step?

1247913--53820--$newShadow.jpg

I seem to have solved it, it was an issue with Mesh Compression, I baked while it was on high and got these shading issues.
I rebaked them without compression and then reapplied compression, now it looks fine.