Is there anyway to prevent the light bleeding from realtime shadows? This happens alot with intersecting things that dont have their vertices welded together.
Is there anyway to prevent the light bleeding from realtime shadows? This happens alot with intersecting things that dont have their vertices welded together.
Give walls a real depth instead of just a plane then it won’t be visible.
Its not exactly a bleed but a precision limit.
Not using soft shadows reduces it but is likely not desireable and in the end you shoul never have paper walls anyway, there are other problems with non-walls (0 depth walls) as 0 just is no favorable width of an object thats meant to block anything