Shadow lit areas looking very blotchy Unity 5

Hey Unityers,

Shadow lit Areas are looking absolutly worse, see Screenshot.

I guess there is something wrong in the Setup so I attached screenshots of all important objects and configurations. The Cubes are Unity buildin Cubes.

Lightning tab:


Quality settings:

Some additional info Unity:
No Graphics Emulation, Shader Hardware Tier 3, DX11, Gamma Color space, Deferred rendering path.

System information:
Win7 Pro 64 Sp1, Intel I7, Nvidia Gtx 760

Try making the Camera component HDR enabled. It might not fix it in the scene view.

Enabling HDR has no effect, even in an executable